No, I am not looking for a group. I am looking for Guild Tags on players. I am finding it annoying to not know what guilds players are in.
Is it something that eventually will be patched in, or is it at the bottom of Allods Online list of things to do? I have looked high and low thinking that maybe I have a setting wrong, but I haven't seen anything.
Is it annoying to you to not see a players guild tag?
Tuesday, March 9, 2010
Monday, March 8, 2010
Allods Online Cool Stuff
Today I completed a quest in Allods Online that I thought was pretty cool. I guess sometimes it doesn't take much to entertain me.
I Love Allods Online GM Events
I really think Allods Online is doing the things that players love. All of the MMORPG's I have played the last few years have had no GM sponsored events. Today Allods posted an event to fight the devs five man team in the Arena for the Goblinball Challenge.
How exciting is it to actually fight against the devs who made the game? How many people do you think are going to show up, and watch it? I think this shows how much they care about the Allods Online community. This is what makes this game so great.
How exciting is it to actually fight against the devs who made the game? How many people do you think are going to show up, and watch it? I think this shows how much they care about the Allods Online community. This is what makes this game so great.
Friday, March 5, 2010
Allods Online Gripe Of The Week
The gripe of the week is a new feature I am going to do on Friday. This week my gripe is about Allods Online since that is the game I am spending the most time in.
The first thing I am going to gripe about is the quest clarity. Is it due to translation issues, or are they really that poorly worded? It seems I have run across many quests that really don't even make it clear what you are supposed to do. Most of the time I just start killing things in the area, or try using things that appeared in my quest bag.
My second gripe this week about Allods Online is also related to questing. Some quests require you to target mobs after they are dead. The first example are the spiders in ZIT. You have to mummify them once they are dead. I have two different issues with it. The corpse can't be targetted even though it seems the mob is standing directly in front of you, and the corpse disappears faster than your mummifying casting bar takes. These spiders cast a web on you when they are close to dying. If you are a caster you have to wait for it to wear off before you can get close enough to the corpse, and by that time it's to late.
Summary:
Make quests easier to understand the objectives, and please increase the time a corpse lays on the ground if so many quests require additional objectives once mobs are dead.
The first thing I am going to gripe about is the quest clarity. Is it due to translation issues, or are they really that poorly worded? It seems I have run across many quests that really don't even make it clear what you are supposed to do. Most of the time I just start killing things in the area, or try using things that appeared in my quest bag.
My second gripe this week about Allods Online is also related to questing. Some quests require you to target mobs after they are dead. The first example are the spiders in ZIT. You have to mummify them once they are dead. I have two different issues with it. The corpse can't be targetted even though it seems the mob is standing directly in front of you, and the corpse disappears faster than your mummifying casting bar takes. These spiders cast a web on you when they are close to dying. If you are a caster you have to wait for it to wear off before you can get close enough to the corpse, and by that time it's to late.
Summary:
Make quests easier to understand the objectives, and please increase the time a corpse lays on the ground if so many quests require additional objectives once mobs are dead.
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