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Wednesday, July 28, 2010

Zergalicious

Zergs are everywhere in Warhammer Online.  Can zergs be successfully removed from the game?  How can zergs be eliminated?  What causes everyone to zerg in the first place?

The biggest culprit of creating a zerg is the addon State of the Realm.  How hard is it to see where everyone is, and what zone is closest to flipping.  Should they remove this addon from the game?  Would it cause players to venture out to the lakes in small groups looking for action?

Bonus renown causes zergs.  No one is going to take more than one objective at a time.  Why would you want to take away renown from other players?  Would it be better to give bonus renown as a faction so it splits players up into different parts of the lake, and other pairings?  What would happen if one group is taking the North objective in KV, another is taking the South, and a third group is in Dragonwake taking a keep.  In the end every player earns the bonus renown from taking all three.

Should all notifications be removed?  Doesn't notifications make it so no one defends?  Why stay, and defend a keep when you will know exactly when they hit the door?

Does the War Report enable zerging?  You know exactly where the zerg is the instant you log into the game, and instantly be teleported there.  I understand you want to know where the action is, but it points everyone to the same place.

Does Region and Realm chats make zerging easy?  All players can now communicate with everyone currently in the game, and you wonder why there are zergs?  What if they removed all region chats, and you had only say, guild, and maybe alliance.  I think this would make more players go out in small groups looking for action.

Everywhere you turn in the game you realize why zerging happens.  What do you think is the biggest reason for zerging in Warhammer Online?

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